Hi, here are some ideas for your steampunk tabletop roleplay game
competition. If you are interested in taking this further with
kickstarter funding to produce a box set then let me know, it will be
great to collaborate on a project.
Basic Victoriana skills set: Alchemy, Mechnology, Botany,
Physician, Apocathery, Business, Oration, Etiquette, Empathy,
Streetwise, Brawling, Artistic, Sculduggery, Survival, Gambler, Arcana,
Researching, Fencing, Presence, Obfuscation, Educated, Intimidation,
Housekeeping, Kitchen, Acrobatic, Player, Voodooism, specialist trade,
etc.
Each character has any three skills based on Professional Type.
Attributes are simply; Mind, Body, Soul, you have d6+1 points per
attribute and it is a nice d10 to test, scoring equal or less than the
relevant attribute. The attributes are the skills categories.
You then
have 5 free points to alot to your skills, no skill can rate at higher
than 3 but can rate at zero. 3 is master, 2 is adept, 1 is practised,
zero is novice. These scores are added to the relevant attribute to do a
skills test.
Task difficulty modifiers are +2 easy, -2 hard.
Income bracket is loosely based on Profession and Skills expectations,
however characters begin at random by rolling a d6 on the income bracket
chart. Character Backstory is based on justifying disparency between
profession and income bracket.
destitute 1
poor 2
waged 3
wealthy 4
affluent 5
rich 6
multiply each number by itself and then multiply that number by itself
to determine how much you earn on average in one week.
This also shows the starting level of equipment you have in financial
terms. Upkeep on properties and paying staff comes out of this income.
Any big assets, work out cost and backtrack that number of weeks for how
long you have had it.
Each character also has a numeric rated statistic called Vitality. This
functions as stamina, hit points and reaction time. It measures personal
magnitude, it is also magic points level if you use magic in your
games, think of it in terms of the force in starwars. Vitality points
can be used up as modifiers to tricky dice rolls to improve your chances
on a one to one ratio. Vitality is regained by eating and resting.
Characters begin with 5 vitality points. There is no maximum but most
humans score less than ten, and zero means unconscious/dead.
Items can
also have vitality; Use of armour soaks up damage that would otherwise
reduce vitality rate. Encumbrance also reduces vitality rate. Vitality measures what order characters actions happen in, especially
useful for during combat rounds.
As a card game, the card types are the skills set, and Stuff for all the
useful items to be found in the game, there will be quite a lot of it
ranging from medical kit to mansion. Because steampunk is what it is,
many of these cards will have to be compatible for example a clockwork
engine card, a steam engine card, a crystal capacitor card, are all
useful to power any device that requires energising, such as a vehicle,
weapon, winged knapsack, robotic manservent, etc. This way the players
can customize the experience and no two games are quite the same.
Other decks cards for locations around the loosely constructed map, and
npc characters to be found there, changes from scenario to scenario in
this way the game can be expanded in future by campain/scenario booster
packs.
List of probable locations, can be owned as in monopoly to justify
income brackets and visited during roleplay adventures;
warehouse, orphanage, factory, hospice, docks, backstreet lair, library,
gentlemans club, cathedral, train station, hansom cab station, mansion,
townhouse, whorehouse, town hall, playhouse, university, ballroom,
workshop, (carpenters, metalsmiths,) market stalls, herbalist, post
office/telegram, telephone exchange, steelworks, loom weaver
clothesmaking place, cemetery, castle, streets, backstreets, main
street, police station, bank, mines,
tailor, baker, grocer, tinker, candlestick maker, soup kitchen,
laboratory, hairdresser, spirit medium seance hall, sewers, gallows,
prison/dungeon, moneylenders,
THIS BLOG IS REPOSTED FROM G+, original post dated Saturday 8th March 2014.
Reposted to date-mark by way of copyrighting material viewable from the public domain.