Monday, 29 April 2013

tRust rpg (forthcoming)

promo banner by Postworldgames Jim Pinto

                the title says it all...

The Gamekeeper & Transcendental Dolphindark of

Ordo Octopia Ltd

asked me to do some concept art for a;

cyber-noir, kung-fu, horror storyteller game

set in a dystopic future world where...
a lot has happened.

"facing difficulty 
being succinct"

We all became over-experienced.
So now what we got to say;
has value.

To summarize;

wOrds aRe nOw sPelled wIth a cApitalised sUffix, nOt tHe iNitial lEtter. tHis iS sO yOu kNow wHere tHey aRe cOming fRom.
But there's more;
we have to swap every letter 'c' and 's' and 'sh' with an 'X' to do it properly.
Then it turns into Chinese.

Yeah. Sure. 
Now my kids going to be speaking gobbldigook. 

I overcame cynicism, put it to the test and it does seem to actually work now I have given it a go. But are the players likely to be doing this or is it all for atmospheric and dramatic effect? It's a narrative device to easily get an idea across; to suggest the game is set in a future time after things have moved on. The language has mutated; that's how far into the future it is. 

Welcome to Easternization process.

At once I recognized an emo culture game. There has been a  lot ofcomparison between emo and goth, since goth most certainly is a strong root of this late 20th / 21st century transitional youth culture, and there is an overlap.
Emo is stripes and purple added to goth black bat style to make it chavvy with bling. Emo is emotional blackmail. Emo is punk attitude and TIM BURTON CARTOONS YAY! Emo was generated as a consumer culture by the Black Coconut™ chainstore to sell stuff to bisexual and confused kids who hadn't heard of suicide girls. All this to give them a better outlet than ritual scarification and sacrifice to the blood god, cutting their arms for attention energy because its a sexual release and they aren't getting laid. This was britains mainstream alternate teen culture during the late 1990s and 2000s.

So; I am doing what I can to keep tRust proper and avoid unnecessary cheesiness.
After all, it has an 18 rate due to adult themes. tRust oozes BDSM.

tRust is a scarred world. It is planet Earth in the future, after it has been renamed tEra, from the old latin word for it; Terra. A global monocultural society has adapted to survive by become a feudal shoganate. It is modeled loosely on medieval Japan. What it is surviving from, is a space-virus; a biowarfare agent that caused a pandemic genetic mutation plague that turns people into;

half squid, half scorpion
no two are the same

This was not helped by loss of corporate governmental control of the global community thanks to the teleportal revolution. tRust is post-industrial, mainly due to the result of industrial technologies making things so much easier for techno-goths to take over the world.

Everything in the world of tRust is made of a material that is applied by spray canister like graffiti art. It swells up like wall cavity insulation into a foam, and then sets. It is plastic-rubber-latex and contains nano-p[articles which bond together during the drying/hardening process to turn into a computer. This stuff is dissolved by a chemical applied from another can, although the dissolvant has gotten into the water supply and is slowly corroding everything. The City is known by the Aztec word Itza, meaning 'urban' and 'ways of the people'; is several km high, covers the entire planet with home-made tunnels and caves that project holographic computer blah from the walls.

tHe cRacks aRe wHere tHe lIfe iS

Except most of it was broken when the planet unexpectedly swelled up, its diameter becoming significantly fatter. This has resulted in many deep canyons where the rubber has stretched to breaking point and snapped. Within these fracture crevasses are jungles providing a permanent layer of mist. and haven for the remaining of the planets wildlife. The jungles are inhabited by non-tech wild tribes who do voodoo magick, summon demons and ancestor spirits and probably have a better time than the surviving city folk.

Up above are the towers of the Arkatex, who know how to operate the fragmented computer well enough to discover what has happened and what is going on, and who trade with offworlders; the rest of the planet is under quarantine because of the hydra virus. Down below are mysterious ferrymen; boat people who look like Charon from Greek mythology. They operate a taxi service on the sunken sea and canal routes, the safest method of travel given that the surface world is owned by flying nightmares.

"mind is a virus"

There is a lot more to this game that has yet to be unveiled. It is originally intended to counsel abuse victims, to explore psionics and magick through quantum wave mechanics, and to analyze societies based around psychic vampirism. It is all based around an easy symbolism; the monsters who used to be your pervert friends are multi-tentacled leeches armed with scorpion claws chitin and sting.
You can see why I like it.

The designers at Ordo Octopia Ltd have released the key concepts but asked me to remain quiet about the rest of it. This blog is by way of excitement that my art and musical skills are being put to good use; an ambient soundtrack is expected to be released as part of the game.

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